HOWTO · C++

How to Sleep for Milliseconds in C++

This article explains ways to suspend program execution using different methods in C++

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This article introduces methods to sleep for milliseconds in C++.

Use std::this_thread::sleep_for Method to Sleep in C++

This method is a pure C++ version of the sleep function from the <thread> library, and it’s the portable version for both Windows and Unix platforms. For a better example demonstration, we are suspending the process for 3000 milliseconds.

#include <chrono>
#include <iostream>
#include <thread>

using std::cin;
using std::cout;
using std::endl;
using std::this_thread::sleep_for;

constexpr int TIME_TO_SLEEP = 3000;

int main() {
  cout << "Started loop.." << endl;
  for (int i = 0; i < 10; ++i) {
    cout << "Iteration - " << i << endl;

    if (i == 4) {
      cout << "Sleeping ...." << endl;
      sleep_for(std::chrono::milliseconds(TIME_TO_SLEEP));
    }
  }
  return 0;
}

Output:

Started loop...
Iteration - 0
Iteration - 1
Iteration - 2
Iteration - 3
Iteration - 4
Sleeping ....
Iteration - 5
Iteration - 6
Iteration - 7
Iteration - 8
Iteration - 9

how to sleep in Cpp

We can rewrite the above code with more eloquent version using the std::chrono_literals namespace:

#include <iostream>
#include <thread>

using std::cin;
using std::cout;
using std::endl;
using std::this_thread::sleep_for;
using namespace std::chrono_literals;

int main() {
  cout << "Started loop.." << endl;
  for (int i = 0; i < 10; ++i) {
    cout << "Iteration - " << i << endl;

    if (i == 4) {
      cout << "Sleeping ...." << endl;
      sleep_for(3000ms);
    }
  }
  return 0;
}

Use usleep Function to Sleep in C++

usleep is a POSIX specific function defined in the <unistd.h> header, which accepts the number of microseconds as an argument, which should be unsigned integer type and is capable of holding integers in the range [0,1000000].

#include <unistd.h>

#include <iostream>

using std::cin;
using std::cout;
using std::endl;

constexpr int TIME_TO_SLEEP = 3000;

int main() {
  cout << "Started loop.." << endl;
  for (int i = 0; i < 10; ++i) {
    cout << "Iteration - " << i << endl;

    if (i == 4) {
      cout << "Sleeping ...." << endl;
      usleep(TIME_TO_SLEEP * 1000);
      ;
    }
  }
  return 0;
}

Alternatively, we can define a custom macro using the usleep function and make a more reusable code snippet.

#include <unistd.h>

#include <iostream>

#define SLEEP_MS(milsec) usleep(milsec * 1000)

using std::cin;
using std::cout;
using std::endl;

constexpr int TIME_TO_SLEEP = 3000;

int main() {
  cout << "Started loop.." << endl;
  for (int i = 0; i < 10; ++i) {
    cout << "Iteration - " << i << endl;

    if (i == 4) {
      cout << "Sleeping ...." << endl;
      SLEEP_MS(TIME_TO_SLEEP);
    }
  }
  return 0;
}

Use nanosleep Function to Sleep in C++

nanosleep function is another POSIX specific version that offers better handling of interrupts and has a finer resolution of the sleep interval. Namely, a programmer creates a timespec structure to specify the number of seconds and nanoseconds separately. nanosleep also takes the second timespec struct parameter to return the remaining time interval in case the program gets interrupted by a signal. Note that the programmer is responsible for interrupt handling.

#include <ctime>
#include <iostream>

using std::cin;
using std::cout;
using std::endl;

constexpr int SECS_TO_SLEEP = 3;
constexpr int NSEC_TO_SLEEP = 3;

int main() {
  struct timespec request {
    SECS_TO_SLEEP, NSEC_TO_SLEEP
  }, remaining{SECS_TO_SLEEP, NSEC_TO_SLEEP};

  cout << "Started loop.." << endl;
  for (int i = 0; i < 10; ++i) {
    cout << "Iteration - " << i << endl;
    if (i == 4) {
      cout << "Sleeping ...." << endl;
      nanosleep(&request, &remaining);
    }
  }
  return 0;
}